Computers as Bad Social Actors: Dark Patterns and Anti-Patterns in Interfaces that Act Socially
Lize Alberts, Ulrik Lyngs, Max Van Kleek

TL;DR
This paper investigates how automated systems use social cues in interfaces, identifying dark patterns and anti-patterns that can manipulate or offend users, and offers guidelines for more respectful interactions.
Contribution
It introduces a taxonomy of inappropriate social behaviors in interfaces, based on user studies, highlighting manipulation tactics and contextual issues, with recommendations for ethical design.
Findings
Identified four manipulation tactics: guilt-tripping, being pushy, mothering, passive-aggressiveness.
Highlighted contextual factors that can make social cues seem rude or invasive.
Provided user-driven suggestions for more respectful interface behaviors.
Abstract
Technologies increasingly mimic human-like social behaviours. Beyond prototypical conversational agents like chatbots, this also applies to basic automated systems like app notifications or self-checkout machines that address or 'talk to' users in everyday situations. Whilst early evidence suggests social cues may enhance user experience, we lack a good understanding of when, and why, their use may be inappropriate. Building on a survey of English-speaking smartphone users (n=80), we conducted experience sampling, interview, and workshop studies (n=11) to elicit people's attitudes and preferences regarding how automated systems talk to them. We thematically analysed examples of phrasings/conduct participants disliked, the reasons they gave, and what they would prefer instead. One category of inappropriate behaviour we identified regards the use of social cues as tools for manipulation.…
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Taxonomy
TopicsMental Health Research Topics · Mental Health via Writing · Digital Mental Health Interventions
