In-the-wild Material Appearance Editing using Perceptual Attributes
J. Daniel Subias, Manuel Lagunas

TL;DR
This paper introduces a novel single-image material appearance editing method that modifies perceptual attributes directly from in-the-wild images without inverse rendering, leveraging generative models and a new architecture to preserve details.
Contribution
It presents a new framework for intuitive material editing in single images without requiring scene geometry or illumination estimation, using a novel architecture with STU cells.
Findings
Outperforms state-of-the-art material editing methods
Works effectively on real-world photographs and videos
Preserves high-frequency details during editing
Abstract
Intuitively editing the appearance of materials from a single image is a challenging task given the complexity of the interactions between light and matter, and the ambivalence of human perception. This problem has been traditionally addressed by estimating additional factors of the scene like geometry or illumination, thus solving an inverse rendering problem and subduing the final quality of the results to the quality of these estimations. We present a single-image appearance editing framework that allows us to intuitively modify the material appearance of an object by increasing or decreasing high-level perceptual attributes describing such appearance (e.g., glossy or metallic). Our framework takes as input an in-the-wild image of a single object, where geometry, material, and illumination are not controlled, and inverse rendering is not required. We rely on generative models and…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Advanced Vision and Imaging · Visual Attention and Saliency Detection
