Online Mechanism Design for Information Acquisition
Federico Cacciamani, Matteo Castiglioni, Nicola Gatti

TL;DR
This paper develops algorithms for online incentive-compatible mechanisms in information acquisition, balancing truthful reporting and utility maximization in sequential, uncertain interactions.
Contribution
It introduces efficient algorithms for computing optimal incentive-compatible mechanisms and extends to online settings with regret and violation guarantees.
Findings
Full feedback algorithm achieves ( ilde{ ext{O}}(\u2212rac{1}{2}T)) regret and violation.
Bandit feedback algorithm attains ( ilde{ ext{O}}(T^{ ext{alpha}})) regret and ( ilde{ ext{O}}(T^{1- ext{alpha}/2})) violation.
Provides a tight lower bound for the online information acquisition problem.
Abstract
We study the problem of designing mechanisms for \emph{information acquisition} scenarios. This setting models strategic interactions between an uniformed \emph{receiver} and a set of informed \emph{senders}. In our model the senders receive information about the underlying state of nature and communicate their observation (either truthfully or not) to the receiver, which, based on this information, selects an action. Our goal is to design mechanisms maximizing the receiver's utility while incentivizing the senders to report truthfully their information. First, we provide an algorithm that efficiently computes an optimal \emph{incentive compatible} (IC) mechanism. Then, we focus on the \emph{online} problem in which the receiver sequentially interacts in an unknown game, with the objective of minimizing the \emph{cumulative regret} w.r.t. the optimal IC mechanism, and the…
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Taxonomy
TopicsAuction Theory and Applications · Advanced Bandit Algorithms Research · Game Theory and Applications
