Prospects for ray-tracing light intensity and polarization in models of accreting compact objects using a GPU
Monika Moscibrodzka, Aristomenis Yfantis

TL;DR
This paper demonstrates a GPU-accelerated ray-tracing code for polarized radiative transfer in strong gravity, achieving up to 1200x speedup, enabling faster and more efficient modeling of black hole images for EHT data comparison.
Contribution
The work introduces a GPU implementation of relativistic polarized radiative transfer, significantly accelerating image simulations for black hole accretion models.
Findings
GPU implementation achieves up to 1200x speedup.
Enables faster model fitting to EHT data.
Reduces computational carbon footprint significantly.
Abstract
The Event Horizon Telescope (EHT) has recently released high-resolution images of accretion flows onto two supermassive black holes. Our physical understanding of these images depends on accuracy and precision of numerical models of plasma and radiation around compact objects. The goal of this work is to speed up radiative-transfer simulations used to create mock images of black holes for comparison with the EHT observations. A ray-tracing code for general relativistic and fully polarized radiative transfer through plasma in strong gravity is ported onto a graphics processing unit (GPU). We describe our GPU implementation and carry out speedup tests using models of optically thin advection-dominated accretion flow (ADAF) onto a black hole realised semi-analytically and in 3D general relativistic magnetohydrodynamics simulations, low and very high image pixel resolutions, and two…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAstrophysical Phenomena and Observations · Plant Water Relations and Carbon Dynamics
