Offline Learning in Markov Games with General Function Approximation
Yuheng Zhang, Yu Bai, Nan Jiang

TL;DR
This paper introduces a unified, sample-efficient offline learning framework for Markov games with general function approximation, capable of handling multiple equilibrium concepts and improving data coverage requirements.
Contribution
It provides the first unified approach for offline RL in Markov games with general function approximation, handling all three equilibria and improving data coverage conditions.
Findings
Handles multiple equilibria simultaneously
Requires weaker data coverage than previous methods
Generalizes to two-player zero-sum games
Abstract
We study offline multi-agent reinforcement learning (RL) in Markov games, where the goal is to learn an approximate equilibrium -- such as Nash equilibrium and (Coarse) Correlated Equilibrium -- from an offline dataset pre-collected from the game. Existing works consider relatively restricted tabular or linear models and handle each equilibria separately. In this work, we provide the first framework for sample-efficient offline learning in Markov games under general function approximation, handling all 3 equilibria in a unified manner. By using Bellman-consistent pessimism, we obtain interval estimation for policies' returns, and use both the upper and the lower bounds to obtain a relaxation on the gap of a candidate policy, which becomes our optimization objective. Our results generalize prior works and provide several additional insights. Importantly, we require a data coverage…
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Taxonomy
TopicsReinforcement Learning in Robotics · Advanced Bandit Algorithms Research · Energy, Environment, and Transportation Policies
