SphereMap: Dynamic Multi-Layer Graph Structure for Rapid Safety-Aware UAV Planning
Tom\'a\v{s} Musil, Mat\v{e}j Petrl\'ik, Martin Saska

TL;DR
SphereMap introduces a dynamic, multi-layer graph structure for UAV planning that enhances safety and speed, enabling efficient real-time navigation and multi-robot cooperation in complex environments.
Contribution
The paper presents a novel two-layer graph representation built with intersecting spheres for rapid, safety-aware UAV planning and decentralized environment mapping.
Findings
Achieved faster planning than state-of-the-art methods.
Maintained safer distances from obstacles during navigation.
Secured second place in DARPA SubT Challenge virtual track.
Abstract
A flexible topological representation consisting of a two-layer graph structure built on-board an Unmanned Aerial Vehicle (UAV) by continuously filling the free space of an occupancy map with intersecting spheres is proposed in this \paper{}. Most state-of-the-art planning methods find the shortest paths while keeping the UAV at a pre-defined distance from obstacles. Planning over the proposed structure reaches this pre-defined distance only when necessary, maintaining a safer distance otherwise, while also being orders of magnitude faster than other state-of-the-art methods. Furthermore, we demonstrate how this graph representation can be converted into a lightweight shareable topological-volumetric map of the environment, which enables decentralized multi-robot cooperation. The proposed approach was successfully validated in several kilometers of real subterranean environments, such…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
