DiSProD: Differentiable Symbolic Propagation of Distributions for Planning
Palash Chatterjee, Ashutosh Chapagain, Weizhe Chen, Roni Khardon

TL;DR
DiSProD is a differentiable symbolic planner for stochastic environments that efficiently propagates distributions over trajectories, enabling improved control and navigation in complex, uncertain settings.
Contribution
Introduces DiSProD, a novel symbolic graph-based planner that propagates distributions for probabilistic environments using differentiable methods, enhancing long-horizon planning and control.
Findings
Outperforms state-of-the-art planners in stochastic environments
Handles sparse rewards and large action spaces effectively
Successfully controls robots in real-world obstacle navigation
Abstract
The paper introduces DiSProD, an online planner developed for environments with probabilistic transitions in continuous state and action spaces. DiSProD builds a symbolic graph that captures the distribution of future trajectories, conditioned on a given policy, using independence assumptions and approximate propagation of distributions. The symbolic graph provides a differentiable representation of the policy's value, enabling efficient gradient-based optimization for long-horizon search. The propagation of approximate distributions can be seen as an aggregation of many trajectories, making it well-suited for dealing with sparse rewards and stochastic environments. An extensive experimental evaluation compares DiSProD to state-of-the-art planners in discrete-time planning and real-time control of robotic systems. The proposed method improves over existing planners in handling…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotic Path Planning Algorithms · AI-based Problem Solving and Planning · Artificial Intelligence in Games
