Towards Attention-aware Foveated Rendering
Brooke Krajancich, Petr Kellnhofer, Gordon Wetzstein

TL;DR
This paper introduces an attention-aware contrast sensitivity model for foveated rendering, demonstrating that peripheral sensitivity decreases with focused attention, enabling significant bandwidth savings in VR/AR displays.
Contribution
It presents the first model incorporating visual attention into contrast sensitivity for foveated rendering, supported by user studies and analysis.
Findings
Peripheral sensitivity drops with focused attention on the fovea
Higher tolerance for foveation when users concentrate on a task
Potential for significant bandwidth savings in VR/AR displays
Abstract
Foveated graphics is a promising approach to solving the bandwidth challenges of immersive virtual and augmented reality displays by exploiting the falloff in spatial acuity in the periphery of the visual field. However, the perceptual models used in these applications neglect the effects of higher-level cognitive processing, namely the allocation of visual attention, and are thus overestimating sensitivity in the periphery in many scenarios. Here, we introduce the first attention-aware model of contrast sensitivity. We conduct user studies to measure contrast sensitivity under different attention distributions and show that sensitivity in the periphery drops significantly when the user is required to allocate attention to the fovea. We motivate the development of future foveation models with another user study and demonstrate that tolerance for foveation in the periphery is…
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Taxonomy
TopicsVisual Attention and Saliency Detection · Image and Video Quality Assessment · Virtual Reality Applications and Impacts
