Ditto in the House: Building Articulation Models of Indoor Scenes through Interactive Perception
Cheng-Chun Hsu, Zhenyu Jiang, Yuke Zhu

TL;DR
This paper presents Ditto in the House, an interactive perception system enabling a robot to discover, manipulate, and infer articulation models of indoor objects, facilitating room-scale scene understanding for robotic manipulation.
Contribution
It introduces a novel interactive perception approach that combines affordance prediction and articulation inference for large-scale indoor scene modeling.
Findings
Effective in simulation and real-world scenes
Improves articulation reasoning through interaction
Enables robot exploration of complex indoor environments
Abstract
Virtualizing the physical world into virtual models has been a critical technique for robot navigation and planning in the real world. To foster manipulation with articulated objects in everyday life, this work explores building articulation models of indoor scenes through a robot's purposeful interactions in these scenes. Prior work on articulation reasoning primarily focuses on siloed objects of limited categories. To extend to room-scale environments, the robot has to efficiently and effectively explore a large-scale 3D space, locate articulated objects, and infer their articulations. We introduce an interactive perception approach to this task. Our approach, named Ditto in the House, discovers possible articulated objects through affordance prediction, interacts with these objects to produce articulated motions, and infers the articulation properties from the visual observations…
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Taxonomy
TopicsHuman Pose and Action Recognition · Multimodal Machine Learning Applications · Human Motion and Animation
