Best Possible Q-Learning
Jiechuan Jiang, Zongqing Lu

TL;DR
This paper introduces the best possible operator for decentralized multi-agent Q-learning, ensuring convergence to optimal policies without requiring global information, and demonstrates its effectiveness through empirical results.
Contribution
The paper proposes a novel decentralized operator for Q-learning that guarantees convergence and optimality in multi-agent settings without global information.
Findings
BQL outperforms baseline algorithms in cooperative tasks.
The simplified operator maintains convergence and optimality.
Empirical results validate the effectiveness of the proposed method.
Abstract
Fully decentralized learning, where the global information, i.e., the actions of other agents, is inaccessible, is a fundamental challenge in cooperative multi-agent reinforcement learning. However, the convergence and optimality of most decentralized algorithms are not theoretically guaranteed, since the transition probabilities are non-stationary as all agents are updating policies simultaneously. To tackle this challenge, we propose best possible operator, a novel decentralized operator, and prove that the policies of agents will converge to the optimal joint policy if each agent independently updates its individual state-action value by the operator. Further, to make the update more efficient and practical, we simplify the operator and prove that the convergence and optimality still hold with the simplified one. By instantiating the simplified operator, the derived fully…
Peer Reviews
Decision·UAI 2025 Poster
1. The paper is quite novel and original since it proposed a novel operator to enable convergence despite the nonstationary environment caused by other players in a decentralized multi-agent and stochastic setting. 2. The paper is very well written. The algorithm is explained clearly and the simulation results are easy to follow. 3. The results are significant since it addressed a long lasting open question on MARL.
1. It can be restrictive to assume there is only a unique optimal policy. How does the proposed algorithm perform when there are multiple optimal policies? 2. Can the authors provide explicit theorems and proofs for the convergence and optimality of BQL for both the tabular case and the neural network case?
1. The authors proposed a new decentralized algorithm that could give new insights into the community. Even though the proposed algorithm has limitations, finding a global joint optimal policy in a decentralized manner seems to be a contribution. 2. The overall experimental result seems positive. It shows better or comparable results to existing ones including MA2QL, I2Q, H-IQL, IQL.
1. The memory space to store $P(\cdot\mid s,a_i,a_{-i})$ requires at least $O(|\mathcal{A}_{-i}|)$ space, which scales exponentially at the order of each action space. This makes the algorithm difficult to scale as number of agents increase. If we use function approximation, or somewhat similar methods to reduce this problem, will the arguments of this paper be still valid? 2. The search over all possible $\pi_{-i}(a_{-i},s)$ for evert state $s$ and $i$ seems to be quite a burden. It at least r
* The main idea of having each agent “imagine” a best-case scenario of what the other agents do is a very clean way to synchronize the independent Q-learning approach which could otherwise fail to converge. * For the most part, the proofs are logical and easy to follow. (See question below.)
* Some syntax errors on line 70: no whitespace after “MDP” and also the <> symbols should probably be () for a tuple as is standard in the MDP literature. * Many instances of grammatical issues, e.g. missing “the” in a sentence. * The simplified operator seems like it will be egregiously inefficient, particularly in larger state/action spaces. Isn’t it effectively just random search? * The sentence “but the converged equilibrium may not be the optimal one when there are multiple Nash equilibria”
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Taxonomy
TopicsReinforcement Learning in Robotics · Adaptive Dynamic Programming Control · Game Theory and Applications
MethodsQ-Learning
