TL;DR
PADL introduces a novel language-driven control system for physics-based character animation, enabling natural language commands to specify complex tasks and skills, trained via adversarial imitation learning and multi-task language understanding.
Contribution
The paper presents PADL, a new framework that integrates NLP techniques with physics-based character control, allowing natural language commands to guide character behaviors in animation.
Findings
Effective control of humanoid characters using natural language commands
Successful training of policies via adversarial imitation learning
Versatile application to diverse complex motor skills
Abstract
Developing systems that can synthesize natural and life-like motions for simulated characters has long been a focus for computer animation. But in order for these systems to be useful for downstream applications, they need not only produce high-quality motions, but must also provide an accessible and versatile interface through which users can direct a character's behaviors. Natural language provides a simple-to-use and expressive medium for specifying a user's intent. Recent breakthroughs in natural language processing (NLP) have demonstrated effective use of language-based interfaces for applications such as image generation and program synthesis. In this work, we present PADL, which leverages recent innovations in NLP in order to take steps towards developing language-directed controllers for physics-based character animation. PADL allows users to issue natural language commands for…
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