PAC learning and stabilizing Hedonic Games: towards a unifying approach
Simone Fioravanti, Michele Flammini, Bojana Kodric, Giovanna, Varricchio

TL;DR
This paper explores the PAC learnability and stabilizability of Hedonic Games, expanding the understanding of which classes can be efficiently learned or stabilized, and identifying structural properties influencing these capabilities.
Contribution
It broadens the landscape of PAC learnability and stabilizability for various Hedonic Games classes, introduces conditions for efficient learnability, and analyzes stability in specific game subclasses.
Findings
Expanded known learnability/stabilizability results for key HG classes
Identified structural conditions for PAC learnability
Proved PAC stabilizability of $ ext{W}$-games under bounded distributions
Abstract
We study PAC learnability and PAC stabilizability of Hedonic Games (HGs), i.e., efficiently inferring preferences or core-stable partitions from samples. We first expand the known learnability/stabilizability landscape for some of the most prominent HGs classes, providing results for Friends and Enemies Games, Bottom Responsive, and Anonymous HGs. Then, having a broader view in mind, we attempt to shed light on the structural properties leading to learnability/stabilizability, or lack thereof, for specific HGs classes. Along this path, we focus on the fully expressive Hedonic Coalition Nets representation of HGs. We identify two sets of conditions that lead to efficient learnability, and which encompass all of the known positive learnability results. On the side of stability, we reveal that, while the freedom of choosing an ad hoc adversarial distribution is the most obvious hurdle to…
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Videos
Taxonomy
TopicsAdversarial Robustness in Machine Learning
MethodsHigh-Order Consensuses · Hunger Games Search
