Doubly Optimal No-Regret Learning in Monotone Games
Yang Cai, Weiqiang Zheng

TL;DR
This paper introduces the AOG algorithm, achieving the first doubly optimal no-regret learning with both optimal regret and convergence rates in smooth monotone games, surpassing previous methods.
Contribution
The paper presents the accelerated optimistic gradient (AOG) algorithm, the first to attain both optimal regret and convergence rates in smooth monotone games.
Findings
Achieves $O(rac{1}{T})$ last-iterate convergence rate to Nash equilibrium.
Attains $O( oot{T}ar{)}$ regret in adversarial settings.
Reduces individual dynamic regret to $O( ext{log } T)$.
Abstract
We consider online learning in multi-player smooth monotone games. Existing algorithms have limitations such as (1) being only applicable to strongly monotone games; (2) lacking the no-regret guarantee; (3) having only asymptotic or slow last-iterate convergence rate to a Nash equilibrium. While the rate is tight for a large class of algorithms including the well-studied extragradient algorithm and optimistic gradient algorithm, it is not optimal for all gradient-based algorithms. We propose the accelerated optimistic gradient (AOG) algorithm, the first doubly optimal no-regret learning algorithm for smooth monotone games. Namely, our algorithm achieves both (i) the optimal regret in the adversarial setting under smooth and convex loss functions and (ii) the optimal last-iterate convergence rate to a Nash…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
Taxonomy
TopicsAdvanced Bandit Algorithms Research · Reinforcement Learning in Robotics · Domain Adaptation and Few-Shot Learning
