The escape transition in a self-avoiding walk model of linear polymers
EJ Janse van Rensburg

TL;DR
This paper models the escape transition of a grafted linear polymer under compression using lattice self-avoiding walks, proving the existence of a critical point and providing numerical estimates through Monte Carlo simulations.
Contribution
It constructs a lattice self-avoiding walk model of the escape transition and proves the existence of a critical point in the thermodynamic limit.
Findings
Existence of a critical point for the escape transition is proven.
Numerical estimates of the critical point are obtained via Monte Carlo simulations.
The model relates to ballistic self-avoiding walks in slits and slabs.
Abstract
A linear polymer grafted to a hard wall and underneath an AFM tip can be modelled in a lattice as a grafted lattice polymer (or self-avoiding walk) compressed underneath a piston approaching the wall. As the piston approaches the wall the increasingly confined polymer escapes from the confined region to explore conformations beside the piston. This conformational change is believed to be a phase transition in the thermodynamic limit, and has been argued to be first order, based on numerical results in reference [12]. In this paper a lattice self-avoiding walk model of the escape transition is constructed. It is proven that this model has a critical point in the thermodynamic limit corresponding to the escape transition of compressed grafted linear polymers. This result relies on the analysis of ballistic self-avoiding walks in slits and slabs in the square and cubic lattices.…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsForce Microscopy Techniques and Applications · Molecular Junctions and Nanostructures · Adhesion, Friction, and Surface Interactions
