A Comparison of Tiny-nerf versus Spatial Representations for 3d Reconstruction
Saulo Abraham Gante, Juan Irving Vasquez, Marco Antonio Valencia,, Mauricio Olgu\'in Carbajal

TL;DR
This paper compares tiny-NeRF neural rendering with traditional spatial representations like voxel maps, point clouds, and meshes for 3D reconstruction in robotics, focusing on memory and processing efficiency.
Contribution
It provides a systematic comparison of neural versus classical spatial representations in robotics, highlighting their respective advantages and disadvantages.
Findings
tiny-NeRF uses three times less memory than traditional methods
tiny-NeRF takes six times longer to compute the model
Neural representations offer a different trade-off between memory and processing time
Abstract
Neural rendering has emerged as a powerful paradigm for synthesizing images, offering many benefits over classical rendering by using neural networks to reconstruct surfaces, represent shapes, and synthesize novel views, either for objects or scenes. In this neural rendering, the environment is encoded into a neural network. We believe that these new representations can be used to codify the scene for a mobile robot. Therefore, in this work, we perform a comparison between a trending neural rendering, called tiny-NeRF, and other volume representations that are commonly used as maps in robotics, such as voxel maps, point clouds, and triangular meshes. The target is to know the advantages and disadvantages of neural representations in the robotics context. The comparison is made in terms of spatial complexity and processing time to obtain a model. Experiments show that tiny-NeRF requires…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
