Neurorehab: An Interface for Rehabilitation
Atul Dhingra, Adeboye A. Adejare Jr, Adam Fendler, Roopeswar, Kommalapati

TL;DR
This paper presents a brain-computer interface using immersive game design to motivate and enhance neurorehabilitation exercises for individuals with motor disabilities, leveraging repetitive activities and adaptive learning.
Contribution
It introduces a novel immersive game-based interface utilizing Kinect and Unity for neurorehabilitation, incorporating adaptive learning paradigms to improve patient engagement.
Findings
Repetitive exercises aid neuroplasticity in motor rehabilitation.
The game interface increases patient motivation and compliance.
Adaptive learning enhances personalized therapy effectiveness.
Abstract
About 15% of the world population is affected by a disability in some form, amongst whom only 31% perform the recommended exercises without intervention. We are working on developing a motivating and effective way to encourage people. In our work, we leverage the fact that repetitive exercises can help people with motor disabilities due to the robust plasticity of the pre-frontal cognitive control system in the brain. We investigate the role of repetitive activities for neurorehabilitation with the help of a brain computer interface, formulated using immersive game design with Kinect v2.0 and Unity 3D. We also introduce a game design paradigm for adaptive learning for the patients.
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Taxonomy
TopicsEEG and Brain-Computer Interfaces · Stroke Rehabilitation and Recovery
