Planning-Assisted Context-Sensitive Autonomous Shepherding of Dispersed Robotic Swarms in Obstacle-Cluttered Environments
Jing Liu, Hemant Singh, Saber Elsayed, Robert Hunjet, Hussein Abbass

TL;DR
This paper introduces a planning-assisted autonomous shepherding framework that effectively guides dispersed robotic swarms in obstacle-rich environments by modeling the problem as a TSP and integrating adaptive collision avoidance.
Contribution
It presents a novel hierarchical system combining clustering, TSP optimization, and real-time path planning for robust shepherding in complex environments.
Findings
Effective collision avoidance in obstacle-cluttered environments
Optimized herding sequence via Ant Colony Optimization
Successful experiments in diverse environments
Abstract
Robotic shepherding is a bio-inspired approach to autonomously guiding a swarm of agents towards a desired location. The research area has earned increasing research interest recently due to the efficacy of controlling a large number of agents in a swarm (sheep) using a smaller number of actuators (sheepdogs). However, shepherding a highly dispersed swarm in an obstacle-cluttered environment remains challenging for existing methods. To improve the efficacy of shepherding in complex environments with obstacles and dispersed sheep, this paper proposes a planning-assisted context-sensitive autonomous shepherding framework with collision avoidance abilities. The proposed approach models the swarm shepherding problem as a single Travelling Salesperson Problem (TSP), with two sheepdogs\textquoteright\ modes: no-interaction and interaction. An adaptive switching approach is integrated into the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotic Path Planning Algorithms · Fluid Dynamics Simulations and Interactions
