Effective Baselines for Multiple Object Rearrangement Planning in Partially Observable Mapped Environments
Engin Tekin, Elaheh Barati, Nitin Kamra, Ruta Desai

TL;DR
This paper evaluates classical and deep reinforcement learning methods for multi-object rearrangement in partially observable environments, finding modular greedy approaches as effective and establishing strong baselines for future research.
Contribution
It provides a comprehensive analysis of factors affecting planning, compares classical and DRL methods, and introduces modular greedy approaches as competitive baselines for complex rearrangement tasks.
Findings
Modular greedy approaches perform well in long-horizon rearrangement tasks.
Monolithic DRL methods struggle with long-horizon planning.
Greedy modular agents are empirically optimal under uniform object distribution.
Abstract
Many real-world tasks, from house-cleaning to cooking, can be formulated as multi-object rearrangement problems -- where an agent needs to get specific objects into appropriate goal states. For such problems, we focus on the setting that assumes a pre-specified goal state, availability of perfect manipulation and object recognition capabilities, and a static map of the environment but unknown initial location of objects to be rearranged. Our goal is to enable home-assistive intelligent agents to efficiently plan for rearrangement under such partial observability. This requires efficient trade-offs between exploration of the environment and planning for rearrangement, which is challenging because of long-horizon nature of the problem. To make progress on this problem, we first analyze the effects of various factors such as number of objects and receptacles, agent carrying capacity,…
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Taxonomy
TopicsReinforcement Learning in Robotics
