Ordinal Regression for Difficulty Estimation of StepMania Levels
Billy Joe Franks, Benjamin Dinkelmann, Sophie Fellenz, Marius Kloft

TL;DR
This paper formalizes and evaluates ordinal regression models for predicting the difficulty of StepMania levels, demonstrating neural networks' superiority and validating models through user experiments.
Contribution
It introduces a standardized, extensive dataset for difficulty prediction and shows neural network models outperform existing methods in this domain.
Findings
Neural network models significantly outperform traditional methods.
Extended datasets improve model training and evaluation.
Models are validated through user experiments showing superiority over human labels.
Abstract
StepMania is a popular open-source clone of a rhythm-based video game. As is common in popular games, there is a large number of community-designed levels. It is often difficult for players and level authors to determine the difficulty level of such community contributions. In this work, we formalize and analyze the difficulty prediction task on StepMania levels as an ordinal regression (OR) task. We standardize a more extensive and diverse selection of this data resulting in five data sets, two of which are extensions of previous work. We evaluate many competitive OR and non-OR models, demonstrating that neural network-based models significantly outperform the state of the art and that StepMania-level data makes for an excellent test bed for deep OR models. We conclude with a user experiment showing our trained models' superiority over human labeling.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsEducational Games and Gamification · Artificial Intelligence in Games · Digital Games and Media
MethodsTest
