Velocity-Based LOD Reduction in Virtual Reality: A Psychometric Approach
David Petrescu, Paul A. Warren, Zahra Montazeri, Stephen Pettifer

TL;DR
This study investigates how head movement velocity in virtual reality affects users' ability to detect quality differences in 3D models, revealing potential for optimized Level-of-Detail adjustments based on motion speed.
Contribution
It introduces a psychometric approach to quantify how head velocity influences LOD perception, enabling more efficient VR rendering strategies.
Findings
Participants tolerated four-fold LOD reduction without quality loss.
LOD degradation is more acceptable at lower head velocities.
Speed-dependent effects influence perceptual thresholds.
Abstract
Virtual Reality headsets enable users to explore the environment by performing self-induced movements. The retinal velocity produced by such motion reduces the visual system's ability to resolve fine detail. We measured the impact of self-induced head rotations on the ability to detect quality changes of a realistic 3D model in an immersive virtual reality environment. We varied the Level-of-Detail (LOD) as a function of rotational head velocity with different degrees of severity. Using a psychophysical method, we asked 17 participants to identify which of the two presented intervals contained the higher quality model under two different maximum velocity conditions. After fitting psychometric functions to data relating the percentage of correct responses to the aggressiveness of LOD manipulations, we identified the threshold severity for which participants could reliably (75\%) detect…
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Taxonomy
TopicsVisual perception and processing mechanisms · Virtual Reality Applications and Impacts · Advanced Optical Imaging Technologies
