Developing a Framework for Heterotopias as Discursive Playgrounds: A Comparative Analysis of Non-Immersive and Immersive Technologies
Elif Hilal Korkut, Elif Surer

TL;DR
This paper proposes a framework for creating heterotopic discursive spaces using immersive and non-immersive digital technologies, enabling multilayered informational environments like virtual museums, evaluated through user studies.
Contribution
It introduces a novel framework for heterotopic digital environments utilizing VR, MR, and PC, with procedural content generation and comparative evaluation.
Findings
Framework supports multilayered digital habitats
User study shows high usability and acceptance
Flexible integration into various practices
Abstract
The discursive space represents the reordering of knowledge gained through accumulation. In the digital age, multimedia has become the language of information, and the space for archival practices is provided by non-immersive technologies, resulting in the disappearance of several layers from discursive activities. Heterotopias are unique, multilayered epistemic contexts that connect other systems through the exchange of information. This paper describes a process to create a framework for Virtual Reality, Mixed Reality, and personal computer environments based on heterotopias to provide absent layers. This study provides virtual museum space as an informational terrain that contains a "world within worlds" and presents place production as a layer of heterotopia and the subject of discourse. Automation for the individual multimedia content is provided via various sorting and grouping…
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Taxonomy
TopicsAugmented Reality Applications
