The usage of Kahoot! during activities for schools about physics
Massimiliano Di Blasi, Ilaria De Angelis, Adriana Postiglione

TL;DR
This paper explores how Kahoot! can be effectively used during physics activities in schools to enhance student engagement, especially in online learning contexts caused by Covid-19 disruptions.
Contribution
It introduces a series of physics activities utilizing Kahoot! that successfully maintain student engagement in online educational settings.
Findings
Kahoot! increases student participation during online physics activities.
Engagement levels are higher with game-based learning platforms.
Activities adapted for online mode are effective in maintaining focus.
Abstract
The transition of many educational activities from in-presence to online, due to the Covid-19 emergency, has caused various difficulties to students, especially with regards to maintaining concentration. Even and especially in online mode, it is thus important to pay attention to the interaction with participants. In this context, the Department of Mathematics and Physics of Roma Tre University has proposed a series of activities dedicated to schools that have proven to be able to guarantee the engagement of the participants, also thanks to the game-based learning platform Kahoot!.
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Taxonomy
TopicsEducational Games and Gamification · E-Learning and Knowledge Management
