Multi-Camera Lighting Estimation for Photorealistic Front-Facing Mobile Augmented Reality
Yiqin Zhao, Sean Fanello, Tian Guo

TL;DR
This paper introduces a dual-camera approach to estimate lighting for front-facing mobile AR, enabling more photorealistic virtual object rendering by reconstructing environment maps from multiple views.
Contribution
It proposes a novel method combining multi-view lighting reconstruction and parametric lighting estimation specifically for front-facing mobile AR applications.
Findings
Improved rendering quality over existing solutions
Effective generation of environment maps from front-facing cameras
Supports emerging front-facing AR use cases like virtual try-on
Abstract
Lighting understanding plays an important role in virtual object composition, including mobile augmented reality (AR) applications. Prior work often targets recovering lighting from the physical environment to support photorealistic AR rendering. Because the common workflow is to use a back-facing camera to capture the physical world for overlaying virtual objects, we refer to this usage pattern as back-facing AR. However, existing methods often fall short in supporting emerging front-facing mobile AR applications, e.g., virtual try-on where a user leverages a front-facing camera to explore the effect of various products (e.g., glasses or hats) of different styles. This lack of support can be attributed to the unique challenges of obtaining 360 HDR environment maps, an ideal format of lighting representation, from the front-facing camera and existing techniques. In this paper,…
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