The one-visibility Localization game
Anthony Bonato, Trent G. Marbach, Michael Molnar, JD Nir

TL;DR
This paper introduces the one-visibility localization game, analyzing the new parameter ta_1, providing bounds for various graph classes, and exploring its properties and implications in graph theory.
Contribution
The paper defines the one-visibility localization number ta_1, establishes bounds for different graph classes, and relates it to existing graph parameters, advancing understanding of visibility-based pursuit games.
Findings
ta_1 is unbounded on k-ary trees.
ta_1 has an O(rac{}{2}) bound on K_h-minor free graphs.
Cartesian grids' ta_1 determined up to four values.
Abstract
We introduce a variant of the Localization game in which the cops only have visibility one, along with the corresponding optimization parameter, the one-visibility localization number . By developing lower bounds using isoperimetric inequalities, we give upper and lower bounds for on -ary trees with that differ by a multiplicative constant, showing that the parameter is unbounded on -ary trees. We provide a bound for -minor free graphs of order , and we show Cartesian grids meet this bound by determining their one-visibility localization number up to four values. We present upper bounds on using pathwidth and the domination number and give upper bounds on trees via their depth and order. We conclude with open problems.
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Taxonomy
TopicsOptimization and Search Problems · Advanced Graph Theory Research · Complexity and Algorithms in Graphs
