Towards Open World NeRF-Based SLAM
Daniil Lisus, Connor Holmes, Steven Waslander

TL;DR
This paper enhances NeRF-based SLAM by improving robustness, accuracy, and environment generalization, enabling more open-world applications with better performance and mapping capabilities.
Contribution
It introduces improvements to NICE-SLAM, including better uncertainty handling, motion integration, and explicit foreground-background modeling, to achieve more accurate and flexible SLAM in unconstrained environments.
Findings
Tracking accuracy improved by 85% to 97%.
Enhanced mapping in environments extending beyond predefined grids.
Achieved more open-world-capable NeRF-based SLAM.
Abstract
Neural Radiance Fields (NeRFs) offer versatility and robustness in map representations for Simultaneous Localization and Mapping (SLAM) tasks. This paper extends NICE-SLAM, a recent state-of-the-art NeRF-based SLAM algorithm capable of producing high quality NeRF maps. However, depending on the hardware used, the required number of iterations to produce these maps often makes NICE-SLAM run at less than real time. Additionally, the estimated trajectories fail to be competitive with classical SLAM approaches. Finally, NICE-SLAM requires a grid covering the considered environment to be defined prior to runtime, making it difficult to extend into previously unseen scenes. This paper seeks to make NICE-SLAM more open-world-capable by improving the robustness and tracking accuracy, and generalizing the map representation to handle unconstrained environments. This is done by improving…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Advanced Neural Network Applications · Augmented Reality Applications
