Networked Anti-Coordination Games Meet Graphical Dynamical Systems: Equilibria and Convergence
Zirou Qiu, Chen Chen, Madhav V. Marathe, S. S. Ravi, Daniel J., Rosenkrantz, Richard E. Stearns, Anil Vullikanti

TL;DR
This paper analyzes the existence and convergence of equilibria in networked anti-coordination games, revealing computational complexities and providing efficient solutions for special cases, with empirical validation on various networks.
Contribution
It introduces a novel analysis linking anti-coordination games to dynamical systems, identifying computational hardness and efficient cases, and studying convergence dynamics under different update schemes.
Findings
Finding an NE is efficient in the self non-essential mode but hard in the self essential mode.
Convergence occurs in polynomial steps for synchronous updates in both modes.
Sequential updates converge polynomially only in the self non-essential mode.
Abstract
Evolutionary anti-coordination games on networks capture real-world strategic situations such as traffic routing and market competition. In such games, agents maximize their utility by choosing actions that differ from their neighbors' actions. Two important problems concerning evolutionary games are the existence of a pure Nash equilibrium (NE) and the convergence time of the dynamics. In this work, we study these two problems for anti-coordination games under sequential and synchronous update schemes. For each update scheme, we examine two decision modes based on whether an agent considers its own previous action (self essential ) or not (self non-essential ) in choosing its next action. Using a relationship between games and dynamical systems, we show that for both update schemes, finding an NE can be done efficiently under the self non-essential mode but is computationally…
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Taxonomy
TopicsGame Theory and Applications · Evolutionary Game Theory and Cooperation · Economic theories and models
