Provable Reset-free Reinforcement Learning by No-Regret Reduction
Hoai-An Nguyen, Ching-An Cheng

TL;DR
This paper introduces a novel reduction approach transforming reset-free reinforcement learning into a two-player game, enabling the design of algorithms that learn optimally while minimizing resets, demonstrated through a linear MDP case.
Contribution
It proposes the first provably correct reset-free RL algorithm by reducing the problem to a two-player game framework.
Findings
Achieves sublinear regret and resets in the two-player game setting.
Designs the first provably correct reset-free RL algorithm for linear MDPs.
Demonstrates practical effectiveness of the reduction approach.
Abstract
Reinforcement learning (RL) so far has limited real-world applications. One key challenge is that typical RL algorithms heavily rely on a reset mechanism to sample proper initial states; these reset mechanisms, in practice, are expensive to implement due to the need for human intervention or heavily engineered environments. To make learning more practical, we propose a generic no-regret reduction to systematically design reset-free RL algorithms. Our reduction turns the reset-free RL problem into a two-player game. We show that achieving sublinear regret in this two-player game would imply learning a policy that has both sublinear performance regret and sublinear total number of resets in the original RL problem. This means that the agent eventually learns to perform optimally and avoid resets. To demonstrate the effectiveness of this reduction, we design an instantiation for linear…
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Reinforcement Learning in Robotics · Decision-Making and Behavioral Economics
