Reasoning about Causality in Games
Lewis Hammond, James Fox, Tom Everitt, Ryan Carey, Alessandro Abate,, Michael Wooldridge

TL;DR
This paper introduces causal games, a formal framework combining causal reasoning with game theory, extending existing models to enable principled causal analysis in multi-agent strategic settings, supported by an open-source Python library.
Contribution
It proposes causal games as a novel formalism that integrates causal reasoning into game-theoretic models, extending Pearl's hierarchy and influence diagrams for multi-agent analysis.
Findings
Mechanised games encode dependencies between agents' decision rules.
Definitions of predictions, interventions, and counterfactuals are provided.
Causal games can answer queries beyond existing models.
Abstract
Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We then consider three key questions: i) How can the (causal) dependencies in games - either between variables, or between strategies - be modelled in a uniform, principled manner? ii) How may causal queries be computed in causal games, and what assumptions does this require? iii) How do causal games compare to existing formalisms? To address question i), we…
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Taxonomy
TopicsBayesian Modeling and Causal Inference · Logic, Reasoning, and Knowledge · Data Mining Algorithms and Applications
