Towards a Pipeline for Real-Time Visualization of Faces for VR-based Telepresence and Live Broadcasting Utilizing Neural Rendering
Philipp Ladwig, Rene Ebertowski, Alexander Pech, Ralf D\"orner,, Christian Geiger

TL;DR
This paper introduces a real-time, low-cost neural rendering pipeline for face visualization in VR telepresence, enabling more natural interactions despite HMD occlusions.
Contribution
It presents a GAN-based method that reconstructs frontal face images from RGBD data using commodity hardware, reducing costs and computational requirements.
Findings
Real-time face reconstruction on a single GPU
Adequate quality for learned expressions
Artifacts occur for unseen expressions
Abstract
While head-mounted displays (HMDs) for Virtual Reality (VR) have become widely available in the consumer market, they pose a considerable obstacle for a realistic face-to-face conversation in VR since HMDs hide a significant portion of the participants faces. Even with image streams from cameras directly attached to an HMD, stitching together a convincing image of an entire face remains a challenging task because of extreme capture angles and strong lens distortions due to a wide field of view. Compared to the long line of research in VR, reconstruction of faces hidden beneath an HMD is a very recent topic of research. While the current state-of-the-art solutions demonstrate photo-realistic 3D reconstruction results, they require high-cost laboratory equipment and large computational costs. We present an approach that focuses on low-cost hardware and can be used on a commodity gaming…
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Taxonomy
TopicsFace recognition and analysis · Generative Adversarial Networks and Image Synthesis · Advanced Vision and Imaging
