Quantitative Planning with Action Deception in Concurrent Stochastic Games
Chongyang Shi, Shuo Han, Jie Fu

TL;DR
This paper introduces a strategic deception framework in two-player concurrent stochastic games, enabling a player to manipulate the opponent's perception and maximize payoff through hidden actions and incomplete information modeling.
Contribution
It develops a novel deceptive planning algorithm that leverages asymmetric information and theory of mind to enhance strategic advantage in stochastic games.
Findings
The algorithm maximizes a lower bound on deception value.
Effective deception influences opponent's actions beneficially.
Demonstrated success in a robot soccer-inspired motion planning scenario.
Abstract
We study a class of two-player competitive concurrent stochastic games on graphs with reachability objectives. Specifically, player 1 aims to reach a subset of game states, and player 2 aims to reach a subset of game states where . Both players aim to satisfy their reachability objectives before their opponent does. Yet, the information players have about the game dynamics is asymmetric: P1 has a (set of) hidden actions unknown to P2 at the beginning of their interaction. In this setup, we investigate P1's strategic planning of action deception that decides when to deviate from the Nash equilibrium in P2's game model and employ a hidden action, so that P1 can maximize the value of action deception, which is the additional payoff compared to P1's payoff in the game where P2 has complete information. Anticipating that P2 may detect his misperception…
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Taxonomy
TopicsGame Theory and Applications · Reinforcement Learning in Robotics · Bayesian Modeling and Causal Inference
