High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction
Boyu Zhang, Hongliang Yuan, Mingyan Zhu, Ligang Liu, Jue Wang

TL;DR
This paper introduces a novel Monte Carlo sampling strategy and a subpixel sampling reconstruction denoiser that together enable real-time high-quality rendering at 2K resolution, outperforming previous methods in speed and quality.
Contribution
The paper presents a new Monte Carlo sampling method and a dedicated denoiser that together significantly improve real-time rendering quality and speed at high resolutions.
Findings
Outperforms previous denoising methods in quality
Reduces overall rendering time significantly
Enables real-time 2K resolution rendering
Abstract
Generating high-quality, realistic rendering images for real-time applications generally requires tracing a few samples-per-pixel (spp) and using deep learning-based approaches to denoise the resulting low-spp images. Existing denoising methods have yet to achieve real-time performance at high resolutions due to the physically-based sampling and network inference time costs. In this paper, we propose a novel Monte Carlo sampling strategy to accelerate the sampling process and a corresponding denoiser, subpixel sampling reconstruction (SSR), to obtain high-quality images. Extensive experiments demonstrate that our method significantly outperforms previous approaches in denoising quality and reduces overall time costs, enabling real-time rendering capabilities at 2K resolution.
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Taxonomy
TopicsAdvanced Vision and Imaging · Advanced Image Processing Techniques · Computer Graphics and Visualization Techniques
MethodsMax Pooling · Convolution · *Communicated@Fast*How Do I Communicate to Expedia? · Concatenated Skip Connection · U-Net
