Neural Volumetric Blendshapes: Computationally Efficient Physics-Based Facial Blendshapes
Nicolas Wagner, Ulrich Schwanecke, Mario Botsch

TL;DR
This paper introduces neural volumetric blendshapes, a neural network approach that approximates physics-based facial simulations, enabling realistic, volume-preserving facial animations in real-time on consumer hardware.
Contribution
It presents a novel neural network method that efficiently approximates volumetric physics-based facial simulations, generalizes across identities, and integrates with existing blendshape systems.
Findings
Real-time performance on consumer CPUs
High fidelity in facial volume preservation
Effective generalization across different identities
Abstract
Computationally weak systems and demanding graphical applications are still mostly dependent on linear blendshapes for facial animations. The accompanying artifacts such as self-intersections, loss of volume, or missing soft tissue elasticity can be avoided by using physics-based animation models. However, these are cumbersome to implement and require immense computational effort. We propose neural volumetric blendshapes, an approach that combines the advantages of physics-based simulations with realtime runtimes even on consumer-grade CPUs. To this end, we present a neural network that efficiently approximates the involved volumetric simulations and generalizes across human identities as well as facial expressions. Our approach can be used on top of any linear blendshape system and, hence, can be deployed straightforwardly. Furthermore, it only requires a single neutral face mesh as…
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Taxonomy
TopicsFace recognition and analysis · 3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis
