Development of a Self-Calibrated Motion Capture System by Nonlinear Trilateration of Multiple Kinects v2
Bowen Yang, Haiwei Dong, and Abdulmotaleb El Saddik

TL;DR
This paper presents a real-time, Kinect v2-based motion capture system that uses nonlinear trilateration and computational geometry to improve accuracy, handle occlusions, and synchronize data for practical applications.
Contribution
It introduces a novel nonlinear trilateration method combined with occlusion handling and dynamic synchronization for enhanced Kinect-based motion capture.
Findings
Accuracy improved by 38.3% over linear trilateration
System operates in real-time with dynamic synchronization
Outperforms benchmark systems in calibration and occlusion handling
Abstract
In this paper, a Kinect-based distributed and real-time motion capture system is developed. A trigonometric method is applied to calculate the relative position of Kinect v2 sensors with a calibration wand and register the sensors' positions automatically. By combining results from multiple sensors with a nonlinear least square method, the accuracy of the motion capture is optimized. Moreover, to exclude inaccurate results from sensors, a computational geometry is applied in the occlusion approach, which discovers occluded joint data. The synchronization approach is based on an NTP protocol that synchronizes the time between the clocks of a server and clients dynamically, ensuring that the proposed system is a real-time system. Experiments for validating the proposed system are conducted from the perspective of calibration, occlusion, accuracy, and efficiency. Furthermore, to…
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