Practical Algorithms with Guaranteed Approximation Ratio for TTP with Maximum Tour Length Two
Jingyang Zhao, Mingyu Xiao

TL;DR
This paper introduces practical algorithms for the Traveling Tournament Problem with maximum two consecutive home or away games, achieving improved approximation ratios and better solutions in experiments.
Contribution
The authors develop new algorithms for TTP-2 with improved approximation ratios for both odd and even cases, and demonstrate their effectiveness through experiments.
Findings
Approximation ratio for even n/2 improved to 1+3/n
Approximation ratio for odd n/2 improved to 1+5/n
Algorithms outperform previous solutions with an average 5.66% improvement
Abstract
The Traveling Tournament Problem (TTP) is a hard but interesting sports scheduling problem inspired by Major League Baseball, which is to design a double round-robin schedule such that each pair of teams plays one game in each other's home venue, minimizing the total distance traveled by all teams ( is even). In this paper, we consider TTP-2, i.e., TTP under the constraint that at most two consecutive home games or away games are allowed for each team. We propose practical algorithms for TTP-2 with improved approximation ratios. Due to the different structural properties of the problem, all known algorithms for TTP-2 are different for being odd and even, and our algorithms are also different for these two cases. For even , our approximation ratio is , improving the previous result of . For odd , our approximation ratio is , improving the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsScheduling and Timetabling Solutions · Educational Games and Gamification · Artificial Intelligence in Games
