GCS-Q: Quantum Graph Coalition Structure Generation
Supreeth Mysore Venkatesh, Antonio Macaluso, Matthias Klusch

TL;DR
GCS-Q introduces a quantum-supported method for coalition structure generation in Induced Subgraph Games, significantly improving runtime and approximation ratio over classical solvers.
Contribution
The paper presents GCS-Q, a novel quantum-based approach that efficiently explores coalition partitions, outperforming classical methods in speed and solution quality.
Findings
GCS-Q achieves runtime in the order of n^2.
GCS-Q attains an expected worst-case approximation ratio of 93%.
GCS-Q outperforms classical solvers on benchmark datasets.
Abstract
The problem of generating an optimal coalition structure for a given coalition game of rational agents is to find a partition that maximizes their social welfare and is known to be NP-hard. This paper proposes GCS-Q, a novel quantum-supported solution for Induced Subgraph Games (ISGs) in coalition structure generation. GCS-Q starts by considering the grand coalition as initial coalition structure and proceeds by iteratively splitting the coalitions into two nonempty subsets to obtain a coalition structure with a higher coalition value. In particular, given an -agent ISG, the GCS-Q solves the optimal split problem times using a quantum annealing device, exploring partitions at each step. We show that GCS-Q outperforms the currently best classical solvers with its runtime in the order of and an expected worst-case approximation ratio of …
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Taxonomy
TopicsAuction Theory and Applications · Game Theory and Voting Systems · Game Theory and Applications
