Texture Representation via Analysis and Synthesis with Generative Adversarial Networks
Jue Lin, Gaurav Sharma, Thrasyvoulos N. Pappas

TL;DR
This paper explores data-driven texture modeling using GANs, demonstrating how StyleGAN3 can synthesize diverse textures and introducing novel analysis techniques for both synthesized and real textures.
Contribution
It introduces a new analysis-synthesis framework for textures using GAN inversion and refinement, advancing texture modeling beyond existing methods.
Findings
StyleGAN3 can generate diverse textures beyond training data
Proposed GAN inversion with a novel latent domain reconstruction consistency criterion
Iterative refinement with Gramian loss improves real texture analysis
Abstract
We investigate data-driven texture modeling via analysis and synthesis with generative adversarial networks. For network training and testing, we have compiled a diverse set of spatially homogeneous textures, ranging from stochastic to regular. We adopt StyleGAN3 for synthesis and demonstrate that it produces diverse textures beyond those represented in the training data. For texture analysis, we propose GAN inversion using a novel latent domain reconstruction consistency criterion for synthesized textures, and iterative refinement with Gramian loss for real textures. We propose perceptual procedures for evaluating network capabilities, exploring the global and local behavior of latent space trajectories, and comparing with existing texture analysis-synthesis techniques.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Image Processing and 3D Reconstruction · Computer Graphics and Visualization Techniques
