Design-time Fashion Popularity Forecasting in VR Environments
Stefanos-Iordanis Papadopoulos, Christos Koutlis, Anastasios, Papazoglou-Chalikias, Symeon Papadopoulos, Spiros Nikolopoulos

TL;DR
This paper introduces a novel approach for forecasting fashion garment popularity in virtual reality environments using visual features and hierarchical category relations, aiding designers without historical data.
Contribution
It presents a hierarchical label sharing pipeline and MuQAR neural network for accurate popularity prediction based solely on visual and categorical features.
Findings
Surpasses state-of-the-art in DeepFashion image classification.
Achieves better sales forecasting in VISUELLE dataset.
Enables fashion design feedback within VR environments.
Abstract
Being able to forecast the popularity of new garment designs is very important in an industry as fast paced as fashion, both in terms of profitability and reducing the problem of unsold inventory. Here, we attempt to address this task in order to provide informative forecasts to fashion designers within a virtual reality designer application that will allow them to fine tune their creations based on current consumer preferences within an interactive and immersive environment. To achieve this we have to deal with the following central challenges: (1) the proposed method should not hinder the creative process and thus it has to rely only on the garment's visual characteristics, (2) the new garment lacks historical data from which to extrapolate their future popularity and (3) fashion trends in general are highly dynamical. To this end, we develop a computer vision pipeline fine tuned on…
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Taxonomy
TopicsFashion and Cultural Textiles · Consumer Perception and Purchasing Behavior
