Opponent Modeling in Multiplayer Imperfect-Information Games
Sam Ganzfried, Kevin A. Wang, Max Chiswick

TL;DR
This paper introduces an opponent modeling approach in multiplayer imperfect-information games that leverages observations from repeated interactions, outperforming Nash equilibrium strategies in three-player Kuhn poker.
Contribution
It presents a novel opponent modeling method that improves performance by utilizing observed opponent behavior in multiplayer imperfect-information games.
Findings
Outperforms Nash equilibrium strategies in three-player Kuhn poker
Significantly outperforms agents without opponent modeling
Effective against a variety of real opponents
Abstract
In many real-world settings agents engage in strategic interactions with multiple opposing agents who can employ a wide variety of strategies. The standard approach for designing agents for such settings is to compute or approximate a relevant game-theoretic solution concept such as Nash equilibrium and then follow the prescribed strategy. However, such a strategy ignores any observations of opponents' play, which may indicate shortcomings that can be exploited. We present an approach for opponent modeling in multiplayer imperfect-information games where we collect observations of opponents' play through repeated interactions. We run experiments against a wide variety of real opponents and exact Nash equilibrium strategies in three-player Kuhn poker and show that our algorithm significantly outperforms all of the agents, including the exact Nash equilibrium strategies.
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Taxonomy
TopicsGame Theory and Applications · Artificial Intelligence in Games · Sports Analytics and Performance
