Physics-based Indirect Illumination for Inverse Rendering
Youming Deng, Xueting Li, Sifei Liu, Ming-Hsuan Yang

TL;DR
This paper introduces a physics-based inverse rendering approach that explicitly models indirect illumination using a refined sphere tracing algorithm and neural networks, enabling more accurate scene reconstruction and relighting.
Contribution
It proposes a novel differentiable physics-based illumination model that improves inverse rendering by explicitly tracing indirect light and integrating it into end-to-end learning.
Findings
Outperforms existing methods on synthetic and real datasets
Enables realistic material editing and relighting
Achieves better accuracy in geometry and illumination estimation
Abstract
We present a physics-based inverse rendering method that learns the illumination, geometry, and materials of a scene from posed multi-view RGB images. To model the illumination of a scene, existing inverse rendering works either completely ignore the indirect illumination or model it by coarse approximations, leading to sub-optimal illumination, geometry, and material prediction of the scene. In this work, we propose a physics-based illumination model that first locates surface points through an efficient refined sphere tracing algorithm, then explicitly traces the incoming indirect lights at each surface point based on reflection. Then, we estimate each identified indirect light through an efficient neural network. Moreover, we utilize the Leibniz's integral rule to resolve non-differentiability in the proposed illumination model caused by boundary lights inspired by differentiable…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
