TL;DR
This paper introduces a hierarchical graph-based method to efficiently compute individual contributions of agents and their attributes in cooperative multi-agent systems using Shapley values, reducing computational complexity.
Contribution
It proposes a novel approach leveraging a knowledge graph and dynamic programming to speed up Shapley value computation in multi-agent systems.
Findings
Method reduces computational time compared to naive Shapley calculations.
Effective in systems with hardcoded and learned policies.
Provides insights into agent importance and attribute relevance.
Abstract
A quantitative assessment of the global importance of an agent in a team is as valuable as gold for strategists, decision-makers, and sports coaches. Yet, retrieving this information is not trivial since in a cooperative task it is hard to isolate the performance of an individual from the one of the whole team. Moreover, it is not always clear the relationship between the role of an agent and his personal attributes. In this work we conceive an application of the Shapley analysis for studying the contribution of both agent policies and attributes, putting them on equal footing. Since the computational complexity is NP-hard and scales exponentially with the number of participants in a transferable utility coalitional game, we resort to exploiting a-priori knowledge about the rules of the game to constrain the relations between the participants over a graph. We hence propose a method to…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
MethodsTest
