Video Games as a Corpus: Sentiment Analysis using Fallout New Vegas Dialog
Mika H\"am\"al\"ainen, Khalid Alnajjar, Thierry Poibeau

TL;DR
This paper introduces a multilingual sentiment analysis dataset derived from Fallout New Vegas dialogues, and evaluates various transformer models, revealing challenges and insights in game dialogue sentiment classification.
Contribution
The paper presents a novel multilingual, multilabel sentiment dataset from a popular video game and benchmarks transformer models on this challenging dataset.
Findings
Multilingual BERT outperformed XLMRoBERTa in most languages.
Language-specific BERT models were slightly better than multilingual BERT.
Best accuracy achieved was 54% on Spanish data.
Abstract
We present a method for extracting a multilingual sentiment annotated dialog data set from Fallout New Vegas. The game developers have preannotated every line of dialog in the game in one of the 8 different sentiments: \textit{anger, disgust, fear, happy, neutral, pained, sad } and \textit{surprised}. The game has been translated into English, Spanish, German, French and Italian. We conduct experiments on multilingual, multilabel sentiment analysis on the extracted data set using multilingual BERT, XLMRoBERTa and language specific BERT models. In our experiments, multilingual BERT outperformed XLMRoBERTa for most of the languages, also language specific models were slightly better than multilingual BERT for most of the languages. The best overall accuracy was 54\% and it was achieved by using multilingual BERT on Spanish data. The extracted data set presents a challenging task for…
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Taxonomy
TopicsSentiment Analysis and Opinion Mining · Topic Modeling · Artificial Intelligence in Games
MethodsMulti-Head Attention · Attention Is All You Need · Linear Warmup With Linear Decay · Layer Normalization · Softmax · Dropout · Weight Decay · Refunds@Expedia|||How do I get a full refund from Expedia? · Linear Layer · Dense Connections
