DiffRF: Rendering-Guided 3D Radiance Field Diffusion
Norman M\"uller, Yawar Siddiqui, Lorenzo Porzi, Samuel Rota Bul\`o,, Peter Kontschieder, Matthias Nie{\ss}ner

TL;DR
DiffRF introduces a novel 3D radiance field synthesis method using diffusion models directly on voxel grids, enabling high-quality, multi-view consistent 3D generation with flexible conditional capabilities.
Contribution
This work is the first to apply diffusion models directly to volumetric radiance fields, improving multi-view consistency and enabling conditional 3D synthesis.
Findings
Enables free-view synthesis from radiance fields.
Produces multi-view consistent 3D reconstructions.
Supports conditional generation like masked completion.
Abstract
We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we propose a 3D denoising model which directly operates on an explicit voxel grid representation. However, as radiance fields generated from a set of posed images can be ambiguous and contain artifacts, obtaining ground truth radiance field samples is non-trivial. We address this challenge by pairing the denoising formulation with a rendering loss, enabling our model to learn a deviated prior that favours good image quality instead of trying to replicate fitting errors like floating artifacts. In contrast to 2D-diffusion models, our model learns multi-view consistent priors, enabling free-view…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis
MethodsDiffusion
