Game Implementation: What Are the Obstructions?
Jiehua Chen, Sebastian Vincent Haydn, Negar Layegh Khavidaki, Sofia, Simola, Manuel Sorge

TL;DR
This paper investigates the computational complexity of designing incentives in games to ensure desired strategies, revealing NP-hardness results and providing algorithms for special cases, with implications for game theory and mechanism design.
Contribution
It proves NP-hardness of game implementation even with two players and small strategy sets, and offers a corrected algorithm for specific cases.
Findings
Game implementation is NP-hard for two players.
Designing cost-free incentives is characterized by a stable core concept.
An efficient algorithm is repaired for small strategy and player sets.
Abstract
In many applications, we want to influence the decisions of independent agents by designing incentives for their actions. We revisit a fundamental problem in this area, called GAME IMPLEMENTATION: Given a game in standard form and a set of desired strategies, can we design a set of payment promises such that if the players take the payment promises into account, then all undominated strategies are desired? Furthermore, we aim to minimize the cost, that is, the worst-case amount of payments. We study the tractability of computing such payment promises and determine more closely what obstructions we may have to overcome in doing so. We show that GAME IMPLEMENTATION is NP-hard even for two players, solving in particular a long open question (Eidenbenz et al. 2011) and suggesting more restrictions are necessary to obtain tractability results. We thus study the regime in which players have…
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Taxonomy
TopicsAuction Theory and Applications · Game Theory and Applications · Economic theories and models
