Real-Time High-Quality Stereo Matching System on a GPU
Qiong Chang, Tsutomu Maruyama

TL;DR
This paper presents a GPU-based stereo vision system capable of real-time processing of high-resolution images with low error rates, achieving 40 fps at 1436x992 resolution, surpassing existing systems in accuracy and speed.
Contribution
The authors develop a GPU implementation of stereo matching that balances high resolution processing with low error rates, which was not achieved in prior real-time systems.
Findings
Achieves 40 fps processing speed for high-resolution images.
Maintains the lowest error rate among fast GPU stereo systems.
Successfully implements cost aggregation, cross-checking, and median filtering on GPU.
Abstract
In this paper, we propose a low error rate and real-time stereo vision system on GPU. Many stereo vision systems on GPU have been proposed to date. In those systems, the error rates and the processing speed are in trade-off relationship. We propose a real-time stereo vision system on GPU for the high resolution images. This system also maintains a low error rate compared to other fast systems. In our approach, we have implemented the cost aggregation (CA), cross-checking and median filter on GPU in order to realize the real-time processing. Its processing speed is 40 fps for 1436x992 pixels images when the maximum disparity is 145, and its error rate is the lowest among the GPU systems which are faster than 30 fps.
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Taxonomy
TopicsAdvanced Vision and Imaging · Advanced Image and Video Retrieval Techniques · CCD and CMOS Imaging Sensors
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
