Face Animation with Multiple Source Images
Zhaoying Pan, Jinge Ma

TL;DR
This paper introduces a flexible face animation method that uses multiple source images to enhance realism and robustness, especially in scenarios with significant view changes, without requiring additional training.
Contribution
It proposes a novel approach leveraging multiple source images to improve face animation performance without extra training, addressing limitations of prior models.
Findings
Successfully supplements baseline face animation methods
Improves realism in scenarios with view changes
Demonstrates effectiveness through experiments
Abstract
Face animation has received a lot of attention from researchers in recent years due to its wide range of promising applications. Many face animation models based on optical flow or deep neural networks have achieved great success. However, these models are likely to fail in animated scenarios with significant view changes, resulting in unrealistic or distorted faces. One of the possible reasons is that such models lack prior knowledge of human faces and are not proficient to imagine facial regions they have never seen before. In this paper, we propose a flexible and generic approach to improve the performance of face animation without additional training. We use multiple source images as input as compensation for the lack of prior knowledge of faces. The effectiveness of our method is experimentally demonstrated, where the proposed method successfully supplements the baseline method.
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Taxonomy
TopicsFace recognition and analysis · Advanced Vision and Imaging · Video Surveillance and Tracking Methods
Methodsfail
