An Augmented Reality Application and User Study for Understanding and Learning Spatial Transformation Matrices
Zohreh Shaghaghian, Heather Burte, Dezhen Song, and Wei Yan

TL;DR
This paper presents BRICKxAR/T, an augmented reality application designed to improve understanding of spatial transformation matrices through embodied and visual learning, validated by a user study showing enhanced student learning outcomes.
Contribution
The paper introduces a novel AR application for teaching spatial transformations, combining physical and virtual manipulatives, and demonstrates its effectiveness through a comparative user study.
Findings
Students' math scores improved significantly after AR workshop.
Students found BRICKxAR/T interesting and useful.
Participants spent more time learning with AR than without.
Abstract
Understanding spatial transformations and their mathematical representations are essential in computer-aided design, robotics, etc. This research has developed and tested an Augmented Reality (AR) application (BRICKxAR/T) to enhance students' learning of spatial transformation matrices. BRICKxAR/T leverages AR features, including information augmentation, physical-virtual object interplay, and embodied learning, to create a novel and effective visualization experience for learning. BRICKxAR T has been evaluated as a learning intervention using LEGO models as example physical and virtual manipulatives in a user study to assess students' learning gains. The study compared AR (N=29) vs. non-AR (N=30) learning workshops with pre- and post-tests on Purdue Visualization of Rotations Test and math questions. Students' math scores significantly improved after participating in both workshops…
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Taxonomy
TopicsAugmented Reality Applications · Spatial Cognition and Navigation · Educational Games and Gamification
