Fragment-History Volumes
Francisco In\'acio, Jan P. Springer

TL;DR
Fragment-History Volumes (FHV) are a novel GPU-based technique that records all rasterized fragments to enable view-independent rendering, fast resampling, and potential global illumination evaluation in real-time graphics.
Contribution
The paper introduces Fragment-History Volumes, a new method for storing rasterization data that supports view-independent rendering and advanced lighting effects on current hardware.
Findings
FHV enables fast, view-independent image resampling.
FHV supports complex lighting and material evaluations.
FHV can be stored and processed efficiently on GPU.
Abstract
Hardware-based triangle rasterization is still the prevalent method for generating images at real-time interactive frame rates. With the availability of a programmable graphics pipeline a large variety of techniques are supported for evaluating lighting and material properties of fragments. However, these techniques are usually restricted to evaluating local lighting and material effects. In addition, view-point changes require the complete processing of scene data to generate appropriate images. Reusing already rendered data in the frame buffer for a given view point by warping for a new viewpoint increases navigation fidelity at the expense of introducing artifacts for fragments previously hidden from the viewer. We present fragment-history volumes (FHV), a rendering technique based on a sparse, discretized representation of a 3d scene that emerges from recording all fragments that…
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Taxonomy
TopicsImage Processing and 3D Reconstruction · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
