Efficient 3D Reconstruction, Streaming and Visualization of Static and Dynamic Scene Parts for Multi-client Live-telepresence in Large-scale Environments
Leif Van Holland, Patrick Stotko, Stefan Krumpen, Reinhard Klein,, Michael Weinmann

TL;DR
This paper introduces a scalable, real-time 3D live-telepresence system for large environments, combining static and dynamic scene representations using lightweight capture and hybrid volumetric methods.
Contribution
It presents a novel hybrid scene representation combining voxel-based static and point-cloud dynamic models, enabling efficient streaming and visualization in large-scale environments.
Findings
Achieves near real-time VR telepresence in large environments.
Demonstrates improved visual quality and performance.
Validates design choices through ablation studies.
Abstract
Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters remains challenging. In this paper, we aim at sharing 3D live-telepresence experiences in large-scale environments beyond room scale with both static and dynamic scene entities at practical bandwidth requirements only based on light-weight scene capture with a single moving consumer-grade RGB-D camera. To this end, we present a system which is built upon a novel hybrid volumetric scene representation in terms of the combination of a voxel-based scene representation for the static contents, that not only stores the reconstructed surface geometry but also contains information about the object semantics as well as their accumulated dynamic movement over…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · Virtual Reality Applications and Impacts
