Video on Demand Streaming Using RL-based Edge Caching in 5G Networks
Rasoul Nikbakht, Sarang Kahvazadeh, Josep Mangues-Bafalluy

TL;DR
This paper proposes an RL-based edge caching scheme for 5G networks that adapts to content popularity, improving delay and backhaul traffic, and demonstrates its effectiveness through implementation and KPI measurement.
Contribution
Introduces a reinforcement learning-based caching method for 5G edge networks, implemented as VNFs, enhancing VoD streaming performance.
Findings
Increased cache hit ratio in 5G edge caching
Effective adaptation to time-location-dependent content popularity
Scalable and reliable VoD streaming with RL-based caching
Abstract
Edge caching can significantly improve the 5G networks' performance both in terms of delay and backhaul traffic. We use a reinforcement learning-based (RL-based) caching technique that can adapt to time-location-dependent popularity patterns for on-demand video contents. In a private 5G, we implement the proposed caching scheme as two virtual network functions (VNFs), edge and remote servers, and measure the cache hit ratio as a KPI. Combined with the HLS protocol, the proposed video-on-demand (VoD) streaming is a reliable and scalable service that can adapt to content popularity.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsCaching and Content Delivery · Cooperative Communication and Network Coding · Image and Video Quality Assessment
