Simple bots breed social punishment in humans
Chen Shen, Zhixue He, Lei Shi, Zhen Wang, and Jun Tanimoto

TL;DR
This paper demonstrates that simple, consistently prosocial bots can promote social punishment and cooperation in human populations, even under challenging conditions, by extending the theory of punishment in one-shot games.
Contribution
It introduces the role of simple bots that always punish prosocially, showing how they can promote cooperation and prosocial punishment in various network structures.
Findings
Prosocial bots can dominate in well-mixed and networked populations.
The required fraction of bots increases with dilemma strength.
Bots at high-degree nodes facilitate prosocial punishment at high dilemma strength.
Abstract
Costly punishment has been suggested as a key mechanism for stabilizing cooperation in one-shot games. However, recent studies have revealed that the effectiveness of costly punishment can be diminished by second-order free riders (i.e., cooperators who never punish defectors) and antisocial punishers (i.e., defectors who punish cooperators). In a two-stage prisoner's dilemma game, players not only need to choose between cooperation and defection in the first stage, but also need to decide whether to punish their opponent in the second stage. Here, we extend the theory of punishment in one-shot games by introducing simple bots, who consistently choose prosocial punishment and do not change their actions over time. We find that this simple extension of the game allows prosocial punishment to dominate in well-mixed and networked populations, and that the minimum fraction of bots required…
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Taxonomy
TopicsEvolutionary Game Theory and Cooperation · Evolutionary Psychology and Human Behavior · Experimental Behavioral Economics Studies
